Badges to do at Home or School

Here is a small selection of Badges that Scouts can earn.  For a full list, please click here or speak to a Leader. 

   

Angler

  If you have The Angling Trust Cast Level Two award, you can automatically qualify for the Angler badge. If not, here’s what you need to do to earn this badge.
1. Learn the water safety rules and the proper precautions to take when fishing from the bank, shore line, or from a boat.
2. Learn the basic hygiene precautions to take when fishing.
3. Go fishing at least four times in two different places. Make a note of:
  - the number of fish you caught
  - species and size of your fish
  - your method, tackle and bait used
  - the weather and water conditions.
4. Choose the correct equipment and method for where you plan to fish.
5. Learn to assemble a rod, reel or pole.
6. Choose the right form of bait, lure or fly for your planned fishing activity.
7. Show you can cast correctly and accurately into a target area a suitable distance away, depending on the equipment you are using.
8. Tie at least three different knots for your chosen method of fishing.
9. Show how to correctly handle a fish, unhook it and return it into the water.
10. Explain how different species of fish have different habitats. Talk about how this, and weather conditions, can affect your method of fishing.

! If you’re 12 or older, you’ll need a rod license to fish salmon, trout, freshwater fish, smelt and eels with a rod and line in England, Wales or the Border Esk region of Scotland. Find out more on the Environmental Agency website environment-agency.gov.uk

Top Tips 

Number 7 mentions "casting from a suitable distance". Heres what we mean:
- If you're using beach fishing tackle, cast from 45 metres.
- For ledger and float tackle, cast into a 1-metre circle at least three times out of six, at a distance of 9 metres.
- For trout fly on a fly line, cast into a 3 metre circle at least three times out of eight at a distance of 11 metres.
       
 

Artist

   
  Choose from Options 1 or 2. Then complete all tasks under your chosen option.

Option 1: Artist
1. Paint, draw or illustrate each of these:
  - a scene from a story
  - a person or object
  - a landscape.
2. Show a selection of your own recent work.

Option 2: Arts Enthusiast
1. Choose a favourite art form or artist to take an active interest in. It doesn’t have to be painting – it could be pop music, sculpture, theatre, architecture, break dancing or anything similar.
2. Describe two visits you have made that are connected to your interest. You can use photographs, films, recordings, concert programmes, ticket stubs, newspaper reviews or websites to illustrate your point.
3. Show that you know a lot about an aspect of your interest. You could talk about a particular piece of art, like a painting, performance, sculpture or building. Or you could discuss a particular person or historical period connected with your chosen art form.
4. Make a list of major events, exhibitions or venues connected with your chosen subject. Talk about why the
items on your list are important.
       
 

Climber

  1. Show that you know the rope types used for rock climbing. Explain how to coil and maintain them.
2. Show that you know how to fit a climbing helmet and harness and how to tie in correctly.
3. Show you understand the calls used in climbing.
4. Show that you know how to abseil down a face. It should usually be at least 10 metres high. Alternatively, you can take part in a climbing-like activity, such as crate stacking or high ropes, and show you know about the safety equipment used.
5. Take part in four or more separate climbs. Your climbs should either be on artificial walls of grade 4+/5 or
natural faces up to ‘difficult’ standard. You could do a mixture of both, using a different route for each climb. Either way, an experienced climber must supervise your climbs and evaluate your ability.
6. Explain the safety rules for climbing on both natural and artificial rock faces.
7. Show that you’re aware of environmental  issues around climbing on atural rock faces.
8. Explain how to care for the equipment you used. Also, explain what you should look out for when equipment is nearing the end of its life.

Top Tips

Young people are not expected to lead the rock climbs. They are only to be a competent second or use a top rope.
       
 

Geocashing

  1. Show that you know about the Global Positioning System (GPS) by explaining:
    how it works
    ownership and control of the system
    its benefits to society
    what factors affect its accuracy.
2. Programme a handheld GPS receiver to:
  - find your location (grid reference, plus latitude and longitude) and record it
  - enter the grid reference of a local landmark and navigate to the waypoint
  - enter the latitude and longitude coordinates of a nearby point and navigate to the waypoint. Be sure to check the accuracy.
  - walk on a bearing using the GPS and a map.
3. Show that you know the difference between Ordnance Survey, and latitude and longitude coordinates.
4. Using an Ordnance Survey map (1:25000 or 1:50000 scale) to plan a route of at least 4km that contains a minimum of 10 waypoints. Talk about the features and challenges along the route. Programme the route into a handheld GPS and take the journey.
5. Sign up to a geocaching website. Find out about geocaching and show that you understand what’s involved in both locating and placing a geocache.
6. Show that you understand the safety and environmental aspects of geocaching, such as the Highway Code, Countryside Code and the Geocaching Association of Great Britain (GAGB) guidelines.
7. Find five geocaches using a GPS. At least three geocaches must be ‘multi-caches’, with at least two waypoints. Talk about the GPS receiver’s accuracy of information provided.
8. With the help of an adult:
  - plan, assemble and hide two caches, one of which should be a multi-cache. Make sure the location is suitable and that other navigators have proper access to the land and terrain.
  - either submit your caches to a geocaching website or give the details to other Scouts so they can find the caches.
       
 

Hobbies

  Choose one of two options. Then complete all tasks to achieve this badge.

Option 1
1. Take up a hobby or interest that you do not already have an activity badge for. 
2. Keep a record of your hobby for a period agreed with a member of your leadership team.

Option 2
1. Make a collection or study of objects over a period of time agreed with your leadership team. You could collect stamps, metal badges, teaspoons or bookmarks.
2. Talk to a group about the collection or study you chose. Explain why you chose your objects.
       

Martial Arts

  1. Take part in a regular martial arts activity that’s recognised by your sports council for at least six months. Show how you’ve improved by at least one level over that period.
2. Take part in a competition or demonstration and talk about your performance with an instructor.

Top Tips 

Young people can earn this badge by taking part in aikido, judo, ju-jitsu, karate, kendo, sombo, taekwondo, tang
soo do or wrestling.
       
 

Master at Arms

  If you have completed the NSRA Youth Proficiency Scheme in Air Rifle or Air Pistol shooting you automatically earn this badge.

Otherwise, here’s what you need to do.
1.  Attend regular training sessions in a relevant activity like fencing, shooting or archery. Show how you’ve improved in technique. You should train for at least six sessions.
2. Learn the safety rules associated with your activity and show how to follow them.
3. Take part in your chosen activity at an officially supervised contest. Afterwards, talk to the instructor about your performance and how you can improve.
       
 

Mechanic

  Choose one of the four options. Then complete all tasks for your chosen option.

Option 1: Motor Car
1. Learn the principles of operating an internal combustion engine. Make sure you understand the function of the clutch, gearbox and rear axle differential.
2. Show how to check and refill the windscreen wash bottle of a car.
3.  Show how to change a bulb at the front and in the rear light cluster of a car.
4. Show how to check the level of water in the radiator, ‘top up’ the radiator and explain the importance of
anti-freeze.
5. Show how to check tyre pressures and inflate a tyre correctly.
6. Remove and replace a road wheel.
7. Explain what to look for when checking that a tyre conforms to the legal requirement. Find out why cross and
radial ply tyres should not be mixed on the same axle.
8. Show how to change a wiper blade.
9. Explain the outline requirements for an MOT road test.

Option 2: Power Boat
1. Complete one of these activities:
  - Discuss the principles and performance of several types of motorboat engines, other than two-stroke. Show that you know the maintenance needed for a familiar type of marine internal combustion engine, other than two-stroke.
  - Assist with the maintenance,dismantle, service and reassemble an outboard engine. Show how to fit it
properly to the transom of a boat. Explain how to detect minor faults in starting and running whilst afloat.
2. Complete one of these activities:
  - As driver or mechanic member of a power boat’s crew, help to prepare the boat for a voyage by checking the engine for possible minor faults, checking the fuel supply and pump and mustering the
fire-fighting equipment. Show you know how to leave the engine in a proper manner and how to drain the engine in an emergency.
  - Check the engine of a motorboat in preparation for a cruise or expedition, making sure there is fuel that is stored safely, an adequate tool kit and effective fire-fighting apparatus. Accompany the expedition, either as the mechanic or assistant, and be fully or jointly responsible for the operation, care and maintenance of the engine throughout.

Option 3: Aircraft
1. Learn the basic principles of one these component parts and be able to point them out:
  - an aircraft piston engine
  - an aircraft gas turbine engine.
2. Learn the basic principles of flight and airframe construction of a fixed wing aircraft.
3. Learn and then demonstrate Aircraft Marshalling signals used by day and night.
4. Show you can carry out any four of these:
  - replenishing a light aircraft fuel and oil system safely
  - rigging and de-rigging a glider
  - picketing a light aircraft
  - changing plugs on a light aircraft engine
  - inspecting aircraft main and tail or nose wheel tyres for serviceability
  - repairing a small tear in the fabric surface of a light aircraft or glider
  - checking the control system of a light aircraft or glider for correct sense of movement.

Option 4: Motorcycle or Scooter
1. Learn the principles of operating a two-stroke or four-stroke internal combustion engine. Learn about the function of the clutch, gearbox, carburettor and transmission of a motorcycle.
2. Remove, clean and check the gap of a sparking plug.
3. Check and top up the level of the engine oil.
4. Explain how to adjust the tension of the final drive chain.
5. Show how you change a bulb at the front and in the rear light cluster.
6. Show how you would check tyre pressures and inflate a tyre correctly.
7. Remove and replace a road wheel.
8. Explain what to look for when checking that a tyre conforms to the legal requirement.
9. Explain the outline requirements for an MOT road test.
       
 

Model Maker

  Choose one of these five options. Then complete all steps for your chosen option.

Option 1
1. Choose one of these activities:
  - Build a model using a plastic or white metal kit or pre-cast figures.
  - Design and construct a model from a wood, plastic or metal construction  set, such as Lego or Meccano.
2. Show that you know the different types of kits or parts available in the material you chose.
3. Talk about the experience of building the model with a knowledgeable adult.

Option 2
1. Build a model aeroplane, using a kit if you want to. It must meet one of these target flight performances:
  - A hand-launched glider must fly for 25 seconds. 
  - A tow-launched glider must fly for 45 seconds, with 50 metres maximum line length.
  - A rubber-powered aircraft must fly for 30 seconds.
  - An engine-powered aircraft must fly for 45 seconds, with 15 seconds maximum motor run.
  - A control line aircraft must show a smooth take off and landing, with three laps of level flight at about 2 metres,with a climb and dive.
2. Talk about the experience of building and flying the model with a knowledgeable adult.

Option 3
1. Build an electric or engine-powered model boat or yacht at least 45 cm in length. Show that it’s capable of
maintaining a straight course of at least 25 metres. You can use a kit if you like.
2. Talk about the experience of building the model with a knowledgeable adult.

Option 4
1. Choose one of these two activities:
  - Build an electric slot car racer. Drive it a minimum distance of 122 metres on any track, without stopping or leaving the slot more than four times.
  - Build a free running car of any type. Show that it can run for at least 18 metres. Airscrew drive is allowed and you can use a kit if you like.
2. Talk about the experience of building the model with a knowledgeable adult.
     

Option 5
1. Build a model coach or wagon. Show that it can run properly behind a scale locomotive.
2. Build a scaled scenic model, such as a station or farmhouse for a railway layout. You can use a kit if you like.
3. Talk about the experience of building your models with a knowledgeable adult.
       
 

Physical Recreation

  1. Regularly take part in an active sport or physical pursuit, which you haven’t already gained an activity badge for. It could be a team game like rugby, football or water polo. Individual sports like tennis, running or
gymnastics count too, so do pursuits like walking, yoga, ice skating or dancing.
2. Show a reasonable level of skill in your sport or pursuit. Show how you’ve improved over time.
3. Explain the rules or guidelines that govern the sport or pursuit you chose.
4. Show how you would prepare before taking part in your sport or pursuit. You could run through any special
equipment or clothes you need and any warm-up and warm-down routines.
5. Explain how to care for the equipment you use. Explain what you should look out for when the equipment is nearing the end of its life.
       
 

Snow Sports

  1. Show you understand:
  - the clothing and protective equipment to wear for different weather conditions, snow and artificial surfaces
  - the safety features of your equipment, such as bindings and brakes
  - the importance of warming up before taking part in snow sports
  - the importance of drinking plenty of fluids, especially in the mountain environment
  - the safest places to stop on a run
  - the importance of staying together as a group
  - what to do in the event of an accident
  - the FIS safety code (published by the Federation International de Ski)
  - the hazards of the mountain environment for snowsports.
2. Reach the standard in one of these options:
  - Snowlife Snowsports Ski Awards level two
  - Snowlife Snowsports Snowboards Awards level two
  - Snowsport England Nordic Award level one
  - Complete at least 16 hours of snow sports as part of a family or school holiday to a ski resort.
       
 

Sports Enthusiast


  1. Explain the rules governing your favourite sport.
2. Describe the levels of achievement within your chosen sport locally, nationally or internationally.
3. Show that you know some of the personalities, champions or other experts in your chosen sport. Explain how they might have inspired you.
4. Talk about the equipment needed for the sport.
5. Describe a recent major event, championship or landmark in the sport.
6. Explain how you follow your sport. How do you keep up to date with developments?
 

Top Tips

You can gain more than one Sports Enthusiast badge if you follow more than one sport.
       
 

Street Sports

  1. Regularly take part in a street sport like skateboarding, roller or in-line skating or another street sport agreed by your leadership team.
2. Own or use equipment for a street sport for six months. Show you can check, adjust and repair the equipment to ensure safe use.
3. Explain how to care for the equipment used and explain what you should look out for when equipment is nearing the end of its life.
4. Show that you’re skilled in your chosen street sport and show how you’ve improved.
5. Explain the safety rules for your chosen sport.
6. Show your ability in your street sport to other people or your Troop. You could take part in an exhibition,
public event or competition.
       
 

Water Activities

  You need to reach one of these standards:
- Snorkel Diver Award of the British Sub-Aqua Club.
- British Surfing Association’s Junior Scheme level 3 Award.
- British Water Ski Federation Cutting Edge Bronze Award.
- Royal Yachting Association National (RYA) Youth Windsurfing Scheme Stage 1.
- British Sub-Aqua Club Scuba Experience or the Discover Scuba Diving Award of the Professional Association of Diving Instructors.
- BKSA (British Kite Surfing Association) Level One.

Top Tips

UK Headquarters can provide alternative requirements for water sports not listed above. You can gain a badge for every standard you meet.

This badge is for non-boating activities. If you’re interested in boating, you might prefer Dragon Boating, Power
Coxswain, Pulling or Nautical Skills.
       
 

Digital Citizen - Stage 1


  Complete every task to achieve Stage 1, showing that you have thought about the potential risks and how to stay safe for each activity.
1. Show that you can:
  - turn on and log into a computer
  - use a piece of software, for example email or a game
  - name the main parts of a computer system
  - connect a peripheral (for example a scanner or printer) to your computer and use it.
2. Create a piece of digital media. It could be artwork, a photograph, music or animation.
3. Use the internet for research:
  - decide on an area of interest
  - find three websites with content that matches your area of interest
  - collect relevant information by printing or saving as files
4. Using your internet research, design a presentation and tell others about what you have found out. This could be an electronic or paper based presentation. 
 
For help with this badge, click here.  Click Here for further stages of this badge.
       
 

Digital Maker – Stage 1


  1. Show that you can identify a computer, the basic components inside a computer and what their purpose is.
2. Show that you can create instructions for something you do every day such as getting dressed in the morning or making a sandwich.
3. Design a game:
  - use role play to act out how your digital game would work
  - play the game with a group of friends and change the rules.
4. Using paper, prototype a game and explain to someone how it works. Note: You could video your explanation.

Some Digital Maker stages involve downloading stuff from the internet, which can be risky. Make sure that young people and adults aware of the online safety rules.

For help with this badge, click here.  Click Here for further stages of this badge.
       
 

Musician – Stage 1


  1. Skill
  - Listen to a short tune of a couple of lines and then sing it back.
  - Listen to another tune and then beat or clap out the rhythm.
2. Performance
  - Sing or play two different types of song or tune on your chosen instrument – remember your voice is an instrument too. You must perform in front of other people, either in Scouting or at a public performance such as a group show or school concert.
3. Knowledge
  - Demonstrate some of the musical exercises that you use to practice your skills.
  - Talk about your instrument and why you enjoy playing it. Alternatively, you could talk about the songs you sing and why you enjoy singing them.
4.  Interest
  - Tell your assessor about the music that you most like to listen to.

Click Here for further stages of this badge.
       
 

Swimmer – Stage 1



1. Learn the general safety rules for swimming (such as not diving into shallow water or not swimming on your own) and where it is safe to swim locally.
2. Show you know how to prepare for exercises such as taking part in a warm up.
3. Demonstrate a controlled entry, without using the steps, into at least 1.5 metres of water.
4. Swim 10 metres on your front.
5. Tread water for 30 seconds in a vertical position.
6. Using a buoyancy aid, float still in the water for 30 seconds.
7. Demonstrate your ability to retrieve an object from chest-deep water.
8. Perform a push and glide on both your front and back.
9. Swim 25 metres without stopping.
10. Take part in an organised swimming activity.
     
Click Here for further stages of this badge.